Thread: Rendering Tips
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Unread 09-10-2003, 01:38
Brian Yip Brian Yip is offline
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Join Date: Apr 2003
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yeah, leaving time for rendering is always wise. for the 2003 year animation, we took total of 54 hours of rendering. 16 hours just for the 10 sec rocket blast.

Also, when you guys start planning out the schedule for the working season, always keep "music, and sound" in your head. Don't think that rendering is the last step. When I was working on the 2003 animation, I always have this illusion cos I never did sound before. Just remember, someone in your team must do that. Last year, we did not really have the time to work on sound (took us 3 days on sound for 2002 animation, err 5 hours for last year). Sound quality affects the entire animation. Imagine watching Warcraft III cinematics without sound effects, the animation is horrible!! (can't deliver the message to the spectators.)

I believe you guys should plan out a schedule and leave a week for rendering. Leaving a week so you can correct mistakes, do lots of quality inspection, blah blah blah that will improve your animation n times more.

Enjoy the pre-season,
Brian
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