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OpenGL
I've also been using OpenGL in my programming.
At this point, I haven't been able to get full-screen working with the CocoaGL classes, so I'm using GLUT as my IO toolkit and Objective-C classes as a backbone for GL apps. I think part of it is some arcanity with my computer, since it's the oldest machine capable of running OS X; Laptop G3 Pismo.
OpenGL was written as a cross-platform interface. I can use it on Macs, PCs and whatnot. Also, since it's written in C, it can be used in programs based on C, C++, Objective-C, Objective-C++, and any other C extensions or supersets.
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