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Unread 30-10-2003, 23:51
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stevek stevek is offline
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AKA: Master of the Sweatshop
FRC #0230 (GaelHawks)
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Looks pretty good. You already pointed out some of the weaknesses, so there's no need to reiterate. Every thing you stated was right on the money. The strenths are that you were successful at creating a super detailed model. I know this took some time, keep going!!!

Often wiuth detailed models and even thins that appear simple, you will get partway or even all the way through a modeling process and findout that you went about the thing all wrong. Or you perfect the skills along the way so the first parts of the model are sloppy and the last stuff you did are clean and crisp. The solution, throw is out and start over. You will find that it will go 10 times faster. Things that have taken me a week the first time around, could be redone in a day or two just because you've already perfected the techniques.

You will find that modeling with spines and patching the surfaces will give you more control over the smoothness without all the modifiers that end up taking forever to render. Look in the books for the process of creating spline contours and then patch over it. If you need more help pointing in the right direction let me know I will look it up.

BTW: This is not an animation it is a still- so it is premature to state that the artist formerly know as $_@_1_i_|< is a great ANIMATOR, and it is premature to ask him to do your animation. He is obviously a talented modeler and texturer. I'm sure he's a good animator as well, But there's not enough evidence here to convict him of that. So don't get syced-out by his talent and keep developing all of yours. I look forward to a great your of new improved talent from you all.