Quote:
Originally posted by ...............
why is it poly?
it should be nurbs (more efficient for this type of modelling)
nice model btw - it would be nice to see an interior though.
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NURBS is
not an effective tool in modelling automobiles. It can be used but it's an inferior method, using splines and adding mesh to them is probably the best way. The quickest way is box modelling with booleans and cuts.
The car looks good, try and HDRi render or set up a new scene. If you'd like a good material for your car here is one if you're in 3DSMAX.
Open the material editor
Change from STANDARD to RAYTRACE
Change the IOR (Index of Refraction) to 2.5
In the reflective map box, add a falloff map
In the falloff map, change it from perpendicular to fresnel
Uncheck override material IOR
Uncheck the two boxes by the maps at the top (On the right)
Change the diffuse to the color you want for your car
This material
completely depends on what is in your scene. The reflective material is only half the magic. You have to have something to reflect to actually have your car reflect. I'd recommend you change the enviroment to white, add a floor, and then a C-Box. Put the car in the C-Box and render.