Quote:
why is it poly?
it should be nurbs (more efficient for this type of modelling)
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In theory - yes, NURBS are almost ideal for car modeling with organic shapes, but in practice - 3ds max's implementation of NURBS is really limited, so poly-modeling is probably the best choice. (I.e - try stitching together two NURBS surfaces in max - the chances that you will get what you expected vary from 5% to none. And im not talking about complex cases - two surfaces that are almost perfectly aligned. Tweaking the Join parameters,and rebuilding the curves only makes it worse.)
This is not to say that Poly modeling is perfect either - idea of creating extra geometry just to adjust the curvature of the surface is repulsive to me.