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There isn't a realtime way within 3ds max to project a Live video texture onto a texture in a 3ds max scene.
I suppose my question would be what is your final output going to be? How do you want to deliver the final rendered product?
The only reason you could want a live realtime texture is if your going to generate a realtime composited video stream.
If your going to output it to tape or to a movie file then I'll second the prior opinion that you have to already have a movie file, or sequntial images of what you want projected.
As far as how do you use the camera map modifier.
Use the World space Camera map modifier.
I'll attach an example using the cam map modifier
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