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Just so you know, I don't know that for your intended purpose that you wouldn't specifically need to use a camera map modifier. All the camera map modifier does is assign UV coordinates.
If your were going to use video as your source. And all you wanted was the video texture play on the monitor of a 3D object. You could assign the texture coordinates with uvw map modifier or uvw unwrap that specifies where the video image will be applied.
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