Quote:
Originally posted by Henry_222
I think there should be no DQ's. If a robot does something wrong whether it would be an accumulation of penalties or flipping, or something, they should get turned off that way the alliance is not hurt, but the robot is punished. If you let the robot run and then at the end, nullify the alliance score, then the ramifications of the match are completely different as opposed to shutting the target robot down because of its wrong doings. The alliance partner still has a chance to run and get a score greater than 0.
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i know that this has been mentioned before in a different thread (cannot remember which one) but if the robot is shut off after he/she does something wrong, than it may be beneficial to the team .. like if it was stopped at the bottom of the ramp on the other team's side (using last years game as an example)
personally i like the idea that was mentioned above of having the alliance only being penalized in the elimination rounds.