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Since the 2v2 format began, FIRST has stressed the "Co-opertition" aspect of the events. I feel that an alliance is just that, and if one team performs an act suitable for DQ, the alliance should be DQ'd.
Let's look at an example of why I feel this needs to be an alliance DQ. If an alliance gains an unfair advantage and goes on to win the match, the loosing alliance suffers and they have no way to challenge this. Of the winning alliance, one team will have their score increased due to the win, while the other may suffer a zero, or some form of DQ. I don't see this as being fair.
Now, how about another form of DQ... The individual DQ'd team's score is not added to the alliance score. Now, as the points are tallied, the 2nd team on the alliance needs to outscore the other alliance. This makes scoring difficult (who scored what), but it almost guaranties a victory for the other alliance.
One more scenario, would be to disable the infracting team. Would a period of 10 seconds be enough, 30 seconds, how about the remainder of the match? The difficulty I see in this is determining which robot to turn off. I think the refs have enough time figuring out the action in the game, never mind which of the Blue/Red robots is actually causing the DQ. This solution could lead to mistakes by the refs, which could not be corrected in the score at a later point.
So, I think the alliance needs to be responsible for the infractions. Whether their score goes to zero, or they have points deducted is another issue. That should vary with the severity of the infraction.
BEN
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