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Unread 12-02-2002, 15:18
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kmcclary kmcclary is offline
Founder 830/1015;Mentor 66/470/1502
FRC #0470 (Alpha Omega Robotics)
Team Role: Engineer
 
Join Date: Aug 2001
Rookie Year: 1994
Location: Ann Arbor, MI
Posts: 491
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Light direction

Everyone is still missing the point of my question.

Yes, the light HAS to ALWAYS be on whenever the robot is enabled.

Yes, you must wire the red to M+, black to M-, etc...

Yes, you must wire it to a spike, and command it to simply turn on in the loop, and NOT turn it off anywhere in your code.

Doing it this way insures that it acts properly WRT the game. Since you have to keep hitting a spike with an ON command of SOME kind to keep it running or it shuts itself off, simply hitting with an ON command of one kind each loop has the SIDE EFFECT of autoenabling of the light whenever the robot is on, and turning it when the robot is disabled (very cute... :-).

However, no one has still shown me a RULE that states the SPIN DIRECTION of the rotating light matters. If for example you followed ALL the wiring rules and simply placed a "reverse" statement at the top of the loop instead of "forward", it would follow ALL the design rules and look and behave JUST the same EXCEPT for turning the other way around while on. No big deal, and I don't see ANY place where it says that is illegal.

BTW, there IS a reason why I ask <grin>, but unfortunately with our latest design change makes answer moot and more for curiosity for future possibilities than anything else.

If someone sees ANYWHERE in the rules (or in a ruling) that says the light MUST rotate THIS PARTICULAR WAY, please quote the rule.

Thanks!

- Keith McClary, Advisor, Huron High Team 830 "Rat Pack"
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Keith McClary - Organizer/Mentor/Sponsor - Ann Arbor MI area FIRST teams
ACTI - Automation Computer Technologies, Inc. (Sponsoring FIRST teams since 2001!)
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