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Re: To strategize, or not to strategize? That is the question...
I THINK he is refering to when people design a robot, they have one idea of a strategy, and build around that. A good example would be Sparky 3, MOEhawk, and all the ramp blockers. Their strategy was to controll the game, and the robot was build around just that. What he says should happen is that the robot should be build to play the game, not so that it would complete some odd-ball non-flexable strategy that we have come up with.
But I guess we have to wait to see his white paper. Why don't just upload it to the thread while it's down?
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