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Unread 17-12-2003, 15:25
indieFan indieFan is offline
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Re: 2D/3D Gear Design

In looking at the bevel gear, what if the gear is created as if it were a simple taper angle. Then, for the outer angle, drawing a hollow cylinder with the appropriate taper on the inside and use subtract. For the inner angle, it would be a solid cylinder with the proper external taper and subtract that.

indieFan