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Re: Most Outragous Forecasts For This Years Game...
Right, so imagine this: instead of only four robots on the field at a time, we make it sixteen. The field is only two times as large as it was last year, however, leading to an astonishing rate of robot traffic jams going through the bottleneck in the middle of the playing field. Suspended thirteen feet, 7.259 inches above the playing field is the Mega-Multipliyer. If at the end of autonomous mode 3 or more robots are touching the mega-multipliyer, all teams scores are multiplied by the number of robots touching the multiplyer minus one. Scoring is accomplished by moving "Furbies(tm)" to either of two incinerators located at each end of the field. The sixteen robots must work together, but each must work towards the individual robot goals that only one robot can accomplish in each round:
1) Demolish the most "Furbies(tm)" - 30 individual points
2) Control the Base (green carpet patch) - 10 points
3) Travel the furthest distance (Robot Odometers!) - 20 points
4) Consume the most souls - 666 points. (Judging on this is expected to be controversial as the major philosophical groups and religions grapple over a final definition of "soul", how possession of a "soul" can be taken, how possession of a "soul" effects the owner, whether or not we actually have "souls" in the first place, and if a "soul" is good as a lunch.)
A teams score is therefor calculated as
(robots touching Mega-Multiplyer at end of minute 1) * (Number of "Furbies(tm)" obliterated) / 3.141592 + Individual robot points.
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"It's broken? NOOAAHH!!! This is your doing, isn't it!"
"We can fix it in the software!"
"It's a BROKEN GEAR!"
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