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Originally Posted by Ken Leung
I don't want to cause any trouble, but how about bring back the time multiplier from 2001?
The faster your alliance turn off both robot, the higher the multiplier goes. ;-) Of course, once both robots are off you can't turn them back on again.
Consider the impact on the 2000 game:
Robots would try to score balls really fast, and get up the climbing bar as fast as possible. Robots with their bots hanging on the center bar and off in the middle of the match will leave the goals wide open. That is, unless your robot climb up the center bar and extend a long arm to block the goal ;-).
Could be a challenging rule to add to a 2 vs 2 game, as long as there are multiple objective in the game. There need to be at least 3 objectives, such as the 2 goals and the center bar for the 2000 game, so that no alliance can dominate all the objectives easily and shut off.
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only one question. If one alliance shuts down, does the other alliance still keep going? (does the match end once one alliance shuts down i mean)
and as far as the projectiles rule Andy mentioned, I think it would be good to allow projectiles again. It could make for some really fun robot designs.
Heck, maybe they could allow use of the EDU kits in your robot, it would be the 2002 teathered mini bots, without the teathers hehe.