Thread: Design Sharing
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Unread 02-01-2004, 09:07
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Ken Patton Ken Patton is offline
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FRC #0051 (Wings of Fire)
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Re: A long list of thoughts on design sharing, trade secrets, and being competitive...

Quote:
Originally Posted by Matt Adams
Another thought:
How much weight does being "competitive" have on the whole scheme of inspiration?
I think "competitiveness" is a big part of the inspiration in FIRST.

If you are competing with the realization that your bot has to go out and either win or get beat in every match, you will probably try harder. Just the fact that your pride/ego/whatever is pushing you to think about what the other teams will be doing, then try to one-up them or out-think them, is a good thing. If you decide that your team is going to compete then you have decided that people are going to increase their level of effort in all aspects of the game.

This is not to say that winning is the important part of FIRST. Its not. TRYING to win, and the PREPARATION for competition, are the important parts where people learn new things.

I would weight it very high, Matt.

Ken
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