I'd just like to comment on some things about what made the 2000 game so great...
- More or less once you scored, you got your points. There were some clever teams that were able to remove balls, but overall, it was easy to see one pile bigger than the other
- There were enough playing fields objects that one team couldn't control them all. They were also well spread out.
- The end of the game scoring zones were somewhat wide and worth enough points to make it worthwhile, but not enough to make it dominate the point tally. Sometimes the final position points caused a victory. Sometimes it didn't.
Those three things made it a model game for FIRST.
$.02,
Matt