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Re: Adding realism through plugins or alternate rendering engines
Lighting is also a very important factor in realism. Adding a skylight + Light T racer and some adv. ray-traced shadows will add much to a scene's realism, and is very easy to use. The photometeric lights + radiosity solution is very realistic but more complicated, and I haven't had good results with it. Also, MAX 6 has that built in Mental-Ray renderer which is supposed to be more realistic with both shading and ray-tracing of all kinds, so it's a good idea to read the documentation on it.
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