View Single Post
  #4   Spotlight this post!  
Unread 08-01-2004, 15:34
KenWittlief KenWittlief is offline
.
no team
Team Role: Engineer
 
Join Date: Mar 2003
Location: Rochester, NY
Posts: 4,213
KenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond repute
Re: **IMPORTANT FIRST EMAIL BLAST**/Game Tip and 2004 Competition Manual Information!!

Quote:
Originally Posted by Eric Reed
My theory, with 2% confidence:

10 ft/sec represents the max velocity of an oscillator, such as a pendulum, ball on a curved surface, skateboard on a half-pipe (!). I think (again with 2% confidence...I didn't actually do the math, but 'adjusted' an example I found) that a 100 lb object starting at a 10ft altitude down an arc would be somewhere around 10 ft/sec at the bottom of the arc.

All right, I'll be bold. 3% confidence.

Eric.
excellent idea, but you REALLY didnt do the math

an object rolling down an arc'd incline would be going 10ft/S after loosing 18" of height - and it doesnt matter how much it weighs

but I think you have hit on something else - maybe there will be a rotating platform, or goal - lets say... 8 feet in diameter, and its outer surface will be rotating at 10 ft/S.

you have to either get your bot onto the rotating platform, or place scoring objects onto it?
Reply With Quote