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Re: Hanging vs. Manipulating 2x balls
I would chose the 2x mult because it can do a lot more than just score points for your alliance. My team ran some "stubot"(student robot) games and discovered how efectivley it could keep the opponent from scoring in thier goals because their is no way in them. By capping the goals when they have no balls in them, they lose a significant amount of time to score. If you can defend the capped goals then remove the caps so you can use them near the end of the game, your opponent will have little to no points from the balls. Also the bar this year is far less accessable than before because of the platform and the narrow room beside the goals. Thus, you dont only need the abbility to lift and hang yourself from it, but either a narrow robot that can maneuver well and climb the stair, or one that can get over the larger ledge to the section of the platform the bar sits on and still be able to get under the bar. The bar is far more trouble than its worth, because 5 5-point balls and a cap can match its points. And needless to say the goals can hold many more than 5 balls, and their are the 4 10-pointers as well. I beleive that the bar takes up to much game and build season time for what it is worth and that the 2x balls are possibly the most pivotal objects in the game.
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