there are only a few objects on the field for debugging purposes, no reason to clutter it yet, but i assure you it works

Camera angles are coming, in the fashion of birdseye view (starcraft style ;p), freefly, drivers perspective, from each of their respective locations, audience view, and robo-cam (which will appear in a small side window and probably have some sort of avi-recording capability if i have enough time, but that stuff isn't on the top of my list)
modifying these things will be a snap, it'll be just like using a really simple CAD program, and placing objects such as motors, hydrolics, telescoping poles, and other misc things that will save to a file when you are done, allowing (when i finish the inet play anyway) other players to 'download' your design and play against it.
Due to the nature of this program, I didn't make it to look pretty, noting the lack of any kind of texture what so ever. It is designed to provide accurate results for testing out a design concept without actually having to physically build it first. I think if I put enough work into this...rapid development of conceptualized bots wont feel quite the same afterwards...
This whole thing is gonna be open source when I get it to a nice clean point and put in a bunch of comments/guides, till then if anybody here is familiar with Director, Lightwave, 3ds max, ColdfusionMX, or PHP, please by all means feel free to offer some talent.