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Re: kil-a-byte jetpack
Go to materials, change it to a Raytrace materail (Click the button that says standard and change it to raytrace) then go to the maps rollout, click on reflection, pick falloff. I find the best results come from making it a Fresnel falloff instead of the perpendicular and unchecking the material IOR override and changing in manually.
Jetpack looks great, the flames look good as well.
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Lead Animator for Donder-Kimball High School, team #1188.
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