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Unread 01-06-2001, 21:28
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ColleenShaver ColleenShaver is offline
Asst Dir, WPI Robotics Resource Ctr
FRC #0190 (Gompei and the HERD)
Team Role: Mentor
 
Join Date: Jun 2001
Rookie Year: 1996
Location: Clinton/Worcester, MA
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Talking Once in a lifetime...

It happens.. I agree with Justin! wow!

The deal is, that engineering isn't always just about building the most 'engineerly-finesse' thing.. as it is about building something that can last.. Timex.. Ford.. etc etc..

And in the game.. 2v2 adds a layer to the game and engineering style more than 4v0 does.. versitility because more of an assest in 2v2 I think.. as well as having the overall package.. you don't just need to move quickly, push hard, and take the hits.. you need to outwit, outskill, outmove, outdo your opponent.

I think there is just so much more depth to the game, and robots, when it's 2v2. I think some of the best engineered robots came out of those days because tough, reliable, and unique devices were what won. To me, robots were never meant to be 'precious cargo'. But in any case.. it's like the quarterback in football.. they're delicate and are better off not being hit.. but they are best suited if they can take it!

As for BattleCry2... the anti-bridge rule was decided so that all teams built for a FIRST2k1 could fairly compete.. If someone could just hit the bridge once someone was balanced, there would be no use for 2-goal balancers.. and no use trying to balance really.. this adds to the game..

Check for some possible new rules/changes coming soon.. I think there may be some in the works

--colleen

i'll always be a fan of 2v2.. can't wait for BCII!!
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Colleen Shaver (Traitor) - Assistant Director, WPI Robotics Resource Center
FRC190 WPI/Mass Academy (2001-Present) :: FRC246 BU/O'Bryant School (2000) :: FRC126 Nypro/Clinton High (1996-1999)