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Re: 10 pt. ball into/out of play
but thats the thing, the ten point ball is not like any other ball
the 5 point balls will either be on the floor, or falling in mass from the overhead bin
the ten point ball is sitting there on that tee, several inches outside the playfield
any mechanism you design to collect the 5 points balls off the floor will be useless for getting the 10 point ball off that tee and onto the playfield
so you have to design a special subsystem JUST to get that ONE ball
its not worth it - its not worth the design build test debug and its really not worth the extra time in auton mode, when you could be going after something really valuable, like the 2X ball, or your moble goal
its REALLY not worth it because a mechanism that tries to capture it instead of simply knocking it off will be more complicated and therefor more likely to fail - and if you fail to knock it off the tee you have lost 45 seconds of collection time.
in fact, if a 10 point ball is on the floor during driver mode time, it would be a mistake to go after it while there are 5 point balls on the floor
when you sweep through a field of several balls with whatever collection mechanism you have design, you will get some and some will scatter
to chase one ten point ball around, while there are several 5 point balls right infront of you, by the time you get that 10 point ball you could of had several of the other ones.
Best strategy? forget about the 10 point ball- knock it off the tee to trigger the drop, then pretend it doesnt exist anymore.
Last edited by KenWittlief : 26-01-2004 at 07:36.
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