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Unread 26-01-2004, 07:31
KenWittlief KenWittlief is offline
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Re: 10 pt. ball into/out of play

but thats the thing, the ten point ball is not like any other ball

the 5 point balls will either be on the floor, or falling in mass from the overhead bin

the ten point ball is sitting there on that tee, several inches outside the playfield

any mechanism you design to collect the 5 points balls off the floor will be useless for getting the 10 point ball off that tee and onto the playfield

so you have to design a special subsystem JUST to get that ONE ball

its not worth it - its not worth the design build test debug and its really not worth the extra time in auton mode, when you could be going after something really valuable, like the 2X ball, or your moble goal

its REALLY not worth it because a mechanism that tries to capture it instead of simply knocking it off will be more complicated and therefor more likely to fail - and if you fail to knock it off the tee you have lost 45 seconds of collection time.

in fact, if a 10 point ball is on the floor during driver mode time, it would be a mistake to go after it while there are 5 point balls on the floor

when you sweep through a field of several balls with whatever collection mechanism you have design, you will get some and some will scatter

to chase one ten point ball around, while there are several 5 point balls right infront of you, by the time you get that 10 point ball you could of had several of the other ones.

Best strategy? forget about the 10 point ball- knock it off the tee to trigger the drop, then pretend it doesnt exist anymore.

Last edited by KenWittlief : 26-01-2004 at 07:36.