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Re: What to do with autonomous
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Originally Posted by Mike Soukup
Because we tried it and it worked the first time  Seriously, we chose 6" because we figured that it got us "close enough" to our point. Last year's game didn't require much precision, just a quick turn and dash up the ramp. If we were a couple of inches off it didn't really matter much. We wanted to run full speed the whole time and not worry about going back to a waypoint if we overshot it. We didn't do much testing, we just picked a box that was big enough to work. We made this number configurable per waypoint so changing it just required updating the range in our waypoint list.
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Did you use a PID algorithm to get to a waypoint? It seesm like this would take care of overshoot.
Just curious.
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David Page
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