Quote:
|
Originally Posted by Matt Hallock
If it was last year, I would have not used Brazil because Mental Ray was not a part of 3DSMAX yet. However, this year, everyone is afforded the same opportunities rendering wise. Enabling just the global illumination does crap to make your scene look realistic. The GI skylight creates quick lighting, and on this years animation I'm not even using it, I'm using it for bucket rendering speed wise.
I would agree that a 3rd party renderer would be considered cheating if people didn't have Mental Ray, but global illumination is just as good in Mental Ray as it is in Brazil or Final Render. It definately does matter how what materials you have, I'll post an example later.
|
We used to have an animation team two years ago, but last year our focus shifted on our robot.. thus, we had no animation team, but this year three freshmen have stepped up and shown an interest in learning this.. I really don't see the harm in letting them learn how to use the program, its actually pretty awesome to see animation be reestablished.. It's just like a new rookie team using FIRST's gearboxes to learn how the game works..