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Originally Posted by Ben Mitchell
Let's go over it again.
A normal, uncapped ball is worth 5 points
A 10 point ball, capped, is worth 20 points
20 divided by 5 equals 4. thus, a capped, 10 point ball, is 4 times the worth of a normal, uncapped ball.
What does this mean? It means that if you gather two of these 10 point balls, and cap the goal, you have the equivalent of 8 normal balls in an uncapped goal.
So, if you are going up against a couple of bulldozers that will quickly sweep the field before you can get a majority of balls, this route will give you the point advantage.
And rather than knock them out of play, why not utilize them?
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I think you are greatly overanalyzing.
A 10 point ball, is worth 2x 5 point balls.
It's pretty simple! -- 1 yellow ball = 2 purple balls
(See Ben, I can do arithmatic too!)
I do not think they will play a MAJOR factor in the way this game is played. They are only worth 2 normal balls. In 2000, Black balls were key, but they were worth FIVE normal balls (and 1/2 a hang!).
This year's "bonus balls" just don't seem like enough of a bonus to worry about. Obviously, we'll try to get them, but I'm not going to plan a strategy around them like people did in 2000.
This means, yes, I don't care if they get knocked out of bounds.
So... why just knock them out of bounds?
Because it is:
1. Easier
2. Faster
3. My robot has more important things to do during Auto-mode.
*shrug*
$.02
John