Actually, I'm really glad that FIRST made this "mistake" in not making the 10 point ball worth more points. I think that the strategy would have IMMENSELY different had the 10 point ball really been worth 20 or 25 points.
This would have made designing a mechanism to get the 10 point balls significantly more worthwhile.
I think something that people tend to forget too is that you need to SCORE these 10 point balls. Having a strategy based around these objects which need to be shot by a human player would be VERY touchy. (Although let's admit it, many human players will be shooting 90+ %)
It's definitely fun to dream, "what if...."
Unforunately, it's game time folks.
Good luck,
Matt