Our current radiosity settings:
Initial Solution: 50%
Iterations (all objects) 1
Raytrace GLobal settings:
max depth: 3
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I've been able to decrease the render time to 5-6 mins when it calculates radiosity. THe scene has about 205 objects. I'm satisfied with the current results, but if anyone has suggestions please speak out.
I don't think render time will be too much of a problem since we aren't using it for the entire animation. We're only planning on using radiosity in the first 10-15 secs, then switching over to light tracer.
How is everyone else's animation coming along?
-kevin
team 75
www.roboraiders.com