|
Re: Beacon selector switch? How to find/make?
Quote:
|
Originally Posted by Matthew_H
I don't think they will be either red or blue alliance because there is a beacon on either side of the field. Which means one red alliance will go towards beacon 0 while the other red alliance will drive towards beacon 1. If I am wrong about this please let me know.
So for the switch we just need to jumper the first and third pins for beacon type 1 and leave them off for beacon type 0? I think we tried that and by default it was looking for beacon type 1 with no jumper. I had to hard code in beacon type 0 for it to look for that beacon.
|
Sorry, we are using a left/right switch as well as a red/blue alliance switch to simplify things for the drivers. That also tells us which direction to strike out at the 10 pt ball, as well as which beacon to home-in on.
[edit]
Quote:
|
Originally Posted by Matthew_H
So for the switch we just need to jumper the first and third pins for beacon type 1 and leave them off for beacon type 0? I think we tried that and by default it was looking for beacon type 1 with no jumper. I had to hard code in beacon type 0 for it to look for that beacon.
|
If the jumper is off the tracker will look for beacon type-1.
With the jumper on it will look for type-0
__________________
"Rationality is our distinguishing characteristic - it's what sets us apart from the beasts." - Aristotle
Last edited by Mark McLeod : 12-02-2004 at 09:47.
|