Today w/ some help, I imported our robot as a .IGES file into 3DS Max, then converted it to an editable mesh and separated it by selecting each piece by "element" and detaching them. Tedious? A little, but it works fine... if anyone is having major problems w/ plugins and such, I would try doing this... but don't try importing a HUGE file into Max as .IGES, because it can't handle it.
