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Unread 25-02-2002, 13:23
Jnadke Jnadke is offline
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Here's one thing that came up our last match at the pre-ship scrimmage in Sussex (Wisconsin)...

We were the only team there that could handle 2 goals (bot picture). The first round we grabbed 2 and stood in the center and put 1 goal in each scoring zone. We dominated that round, but the other teams started to catch on...

The last round, we (red) had 2 goals in our scoring zone. Our [red] partner (a ball handler), was only able to get 9 balls in our 2 goals (the last one fell out). Our partner headed back to our robot zone because they couldn't handle goals (though they prolly shoulda rammed the last one out of scoring position), while we stayed and hung onto our two goals in the scoring zone (we had to fend off the other 2 robots)... This brought us at a total of... 39 points

The blue alliance, one robot was a strict ball handler and the other a ball handler with a claw mechanism. They grabbed one goal and brought it into their position. They filled that goal with only 10 balls and then both headed back to their robot scoring zone. This brought them to... 40 points

They won that round by 1 ball. I hope this helps demonstrate the effectiveness in not only handling two goals, but having the ability score points using the balls.

To think that one team can control all three goals is foolish (and downright arrogant, because there are still 2 robots w/ no goal and nothing to do!). No robot design is the best. One thing I hope you see from our team's blunder that round, is that there is no best bot. The best bot is the one with the best driver/human player/coach that is able to strategize quickly and appropriately. Our alliance was not able to do this, and as a result, our alliance lost the match. Both our teams had our faults and suffered because of the inability to strategize.

This proves a point that ball handlers can still play an important role in the elimination rounds (providing they can still get 1 goal). On the other hand, so can goal handlers. As I said, and want to beat into your heads, no bot design is best.

Last edited by Jnadke : 26-02-2002 at 11:42.
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