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Originally Posted by Ryan Dognaux
Today w/ some help, I imported our robot as a .IGES file into 3DS Max, then converted it to an editable mesh and separated it by selecting each piece by "element" and detaching them. Tedious? A little, but it works fine... if anyone is having major problems w/ plugins and such, I would try doing this... but don't try importing a HUGE file into Max as .IGES, because it can't handle it. 
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IGES files tend to be huge, did your tedious work make it any smaller?? If so I would think that is the best option.