Thread: Rendering Time
View Single Post
  #2   Spotlight this post!  
Unread 19-02-2004, 13:09
Lev's Avatar
Lev Lev is offline
Registered User
#0116 (Epsilon Delta)
Team Role: College Student
 
Join Date: Feb 2002
Location: Herndon, VA
Posts: 144
Lev will become famous soon enough
Re: Rendering Time

Quote:
Originally Posted by LBK Rules
What is the highest Videolengeth:Rendertime:Videosize that a team has had this year?

Ours is about 8Sec:70Hr(Approx.):720x480.

(I hope you can understand what I am saying. (I havent had a decent sleep since kickoff.))
I'd guess ours is 3sec - 10hr - 720x480 - about 10min/frame, which isn't too bad. You probably shouldn't be getting anything above 20min/frame since this is usually a sign of a poor scene management rather than computational complexity.

Here are 3 steps to bring your render times down:
1) split the scenes in parts. As a general rule, each camera shot gets its own max file.
2) Reduce poly count. delete everything not in sight, subsitute everything in the distance with primitive geometry, and apply multires to everything else.
3) Tune down your GI/raytracer settings. Its pretty hard to tell the difference in quality, but the rendertimes will be cut in half