Thread: Rendering Time
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Unread 19-02-2004, 18:34
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Lev Lev is offline
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Re: Rendering Time

Ok we have a scene with GI, ALL of objects carrying raytrace map, around 300k polycount, and complex particle system with post effects. All of this takes 10 min/frame. You just have to play with the settings - it really pays off.
Quote:
If you have many materials with reflection and/or a lot of procedural materials (Like the ones I made) your rendertime will be high because of the reflections and having to shift through 18 different levels of bump maps.
Umm... thats lack of optimization. The procedurals can be easily rendered to bitmaps, and so can be the 12 layers of bump maps.

Last edited by Lev : 19-02-2004 at 21:44.