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Originally Posted by Lev
Ok we have a scene with GI, ALL of objects carrying raytrace map, around 300k polycount, and complex particle system with post effects. All of this takes 10 min/frame. You just have to play with the settings - it really pays off.
Umm... thats lack of optimization. The procedurals can be easily rendered to bitmaps, and so can be the 12 layers of bump maps.
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Why would I render layers of bump maps to one bitmap? You completely lose what a procedural is all about. The 12 layers of bump maps would BE what a procedural is. What you're saying is optimization, is poor optimization by decreasing the quality of your materials heavily.
The computers I rendered on were...
Athlon XP 1800+ Overclocked to 2 Ghz
Dual Athlon 1.4 Ghz
Athlon XP 1800+ not overclocked
The Dual Athlon created the fastest render times at about 9 minutes par for the course, the Athlon XP 1800+ overclocked ran 10 minutes, and the non-overclocked XP took 11 to 12 minutes a frame.