Thread: Rendering Time
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Unread 20-02-2004, 08:52
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Re: Rendering Time

Quote:
Originally Posted by Matt Hallock
Why would I render layers of bump maps to one bitmap? You completely lose what a procedural is all about. The 12 layers of bump maps would BE what a procedural is. What you're saying is optimization, is poor optimization by decreasing the quality of your materials heavily.
You will only notice quality decrease if you zoom in/zoom out a lot. In most cases you don't. Why would you need 12 layers of bump map anyways?

I do see one case where having procedural with a lot of layers is justified - landscape. It is huge and you are looking at only small parts at a time, and procedurals add good variation to texture. If this is what you were referring to, i agree with you. But for everything else? why?