Thread: Rendering Time
View Single Post
  #16   Spotlight this post!  
Unread 20-02-2004, 18:09
Matt Hallock Matt Hallock is offline
Registered User
#1188 (Oaktown Crewz)
 
Join Date: Nov 2003
Location: Michigan
Posts: 146
Matt Hallock is on a distinguished road
Send a message via ICQ to Matt Hallock Send a message via AIM to Matt Hallock Send a message via Yahoo to Matt Hallock
Re: Rendering Time

A procedural material is a high definition material that uses multiple layers of maps, including bump, diffuse, mask, composite, blend, reflections, and much more. There's nothing else that it can be really.
__________________
Lead Animator for Donder-Kimball High School, team #1188.