Thread: re-invention?
View Single Post
  #13   Spotlight this post!  
Unread 22-02-2004, 19:11
computhief263's Avatar
computhief263 computhief263 is offline
Battlecry...Here We Come!
AKA: "The Freshman"
#0263 (sachem aftershock)
Team Role: Operator
 
Join Date: Mar 2003
Rookie Year: 2002
Location: Long Island, NY
Posts: 140
computhief263 is on a distinguished road
Send a message via ICQ to computhief263 Send a message via AIM to computhief263 Send a message via MSN to computhief263 Send a message via Yahoo to computhief263
Re: re-invention?

Quote:
Originally Posted by Aignam
I'm saying it because most FIRST games are similar in structure. There's always that one key element that can bring a team to the top. You all remember the insane ball collectors in 2002, and the amazing 2003 stackers, don't you?
The 2003 stacking i dont think was nearly as important as the 2002 gather/collecting of balls. Last year my teams robot was based mainly around stacking...and what good did that do?....we could stack 7 high but it s pointless b/c a robot could very easily knock it down.

And from my view hanging from the bar is gonna be like that...goood in theory but very little effect/usefullness in the game. Im thinking that moving/controlling the small balls and controlling the 2x balls will be the most important this year.
jus my thought
__________________
Tom "40Watt" Bigelow

Team Electrical/Court Jester

Proud creator of The dongle that nuked the OI, Dj in a bag, and THPD(strobe lights, a hat, a modified flashlight bulb, and a 12v B&D Firestorm™ flashlight make a good combo!)