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Originally Posted by iamnafets
Oh they probably are for sure. I just didn't have a whole lot of time to learn anything and the 3ds max curve seemed a lot steeper than these smaller, more basic programs. But while I'm on the subject, does anyone know of some good books or something on the subject of modeling in 3ds max? Or maybe some FREE guides on the net?
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Do the tutorials that come with MAX. They'll teach you most of what you'll need to know.
I like MAX's Subdiv system a lot, and basic polygonal modeling is pretty good too. I don't think I like the NURBS system that much, but I haven't used it much outside of the tutorials. I like NURBS modeling much better in Maya for organic objects, because of the sculpt tool. You can just brush on the model to push or pull vertices, rather thanmoving vertices with the move tool, which is rather annoying. Maya also has a texture painting program built right into the software. You can paint almost any type of map right onto the surface of a model, and it even has pressure sensitivity for my wacom pen/tablet. I can program the pen so that I can do
everything in maya with it. In MAX, the navigation UI is setup in a way that I can't use the pen for it.
I wish that MAX wasn't required to be the sole modeling tool, although I do like it for some things(animation, the meshsmooth modifier, and simple polygonal modeling)