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Originally Posted by ThetaDot
you can
fancy renderers today can hide so much
i'd rather see things done with traditional lighting
where you actually had to put some thought into it and do it by hand
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However, you're no longer forced to do it by hand, and that's what can be wonderful about Vray, Mental Ray, POVray or whatever you use. The lighting itself is pretty unrealistic, if you look at the angle of the shadows the brightness of the sky in the back is unrealistic. The chairs do absorb too much of the light.
Photon mapping is not just plug and go, when I was in class I carefully though for a few hours (It was Friday, I was doing nothing the whole day) the situation of lighting, how much it should generate, how much it should bounce, light color, material absorbtion and so on.