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Originally Posted by Koko Ed
I am far better at using traditonal art methods than I am with computer programs but I wish to get better because the potential is so great.
I think an artist unique style can come through with computer art (you can even make art look abstract if you so wish). For the longest time I have been longing to create an independet comic but when looking at the immense cost of creating, printing and distributing such an endevour and the need to sell X amount of books just to break even that dream died on the vine. But now with the opportunity to produce such things electronically has rekinled my enthusiasm about my book and the mean which I can create it.
Now I just have to get better using 3D Studio Max (perhaps I should use flash or Shockwave instead).
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Lord, it's been over twenty years since I weighed in on an argument about lighting, and then we were using heavy "luminaires" not this virtual stuff. Digital pictures back then were more like line drawings.
I really don't care what renderer you use or how you get your lighting effects. The only real questions are 1) do you know what effect you want, and why? 2) are you getting the effect that you want? 3) if not, do you know what to do about it?
How about this Final Exam? You walk into the room, a big black box theatre and are handed a scene number (at random) from the play you were supposed to read in advance. Your equipment is one elipsoidal spotlight, one wrench for mounting same, a box of gels and gobos, a 20 foot ladder, and a lighting tech in the booth because you can't be two places at once. Your classmates will be the actors, position them as you wish. Light that scene! you have 20 minutes .... be ready to defend your answer.
If you can pass that, you
may understand enough about lighting to weigh in on the argument about what rendering technique to use. How you do it is not nearly as important as what is achieved in the end result.