Hi all, there've been a lot of talks about different things next year's game should have. Some people want to see the game easier to understand, some want more excitements, and some want to see more teams achieving top scores... I believe that FIRST people have the same thoughts in their mind when they think about another game for the coming year. In addition, they also have to consider the impact of the game on the participants, as well as the overall image to the outside world, and many other factors. What ended up happening every year is that the game always has some important lessons behind them... So, with that in mind here is the question of the weekˇK
Question 7/8/01: What objects, scoring rules, and strategies would you want to see in next year's game to make the 2002 competition as great as, maybe even better than, any past competitions?
Feel free to stretch your imagination and come up with any kind of game that will fit your criteria of a worthwhile competition. The only rule is that you will have to think of yourself as FIRST/Dean

, and come up with something realistic. You might come up with something as simple as "the fastest robot wins!" or as complicated as last year's Diabolical Dynamics...
(Keep in mind that objects aren't necessary limited to spheres or air-inflated objects, but it will have to be something teams can obtain easily...)
P.S. I am open to suggestions of any questions you want as the "QUESTION OF THE WEEK!!!"... So e-mail me at
ken_leung@hotmail.com and show me what you got...
