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Re: quick question: TIMERS
Call the start method in the User_Initialization function (Timer2Start() or Timer4Start() or whatever it is). Then, use the state machines that we told you about in the first page of this thread. In the StateInit() function, set a new variable like StartTime or something to keep track of where the timer was when you moved into the next state. Then just subtract the start from the actual, and when that value is larger than the one you want (how long you want to stay in the state), move to the next state and call the Init function.
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~Alex Baxter
Programming, Arms operation, Team 254
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