Quote:
|
Originally Posted by Astronouth7303
There's an idea. DirectX covers video, audio, multi-player, and probably some other things. But realtime may be a little excesive (Maybe not- you may just stream position data and sound)
If you go DirectX, can we send virtual models of our bots with an INI describing motor data?
|
That is a great idea for motors being describing in an INI. Virtual models would be possible if someone can write a model loader in Visual Basic for DirectX 9.0. I've begun writing the simulator, I'll probably have incremental downloads accessible at the RoboCoder (any ideas for a better name?) site:
http://nrg.chaosnet.org/coder
I would have to precompute each match's results at our computers. Then I would make the simulator download the latest match and play it so that each robot followed the path I precomputed. Then after the match, you could resubmit code to improve. I would then precompute the next match's results, and the cycle continues.
I'm trying to figure out a way to spread the word, how would I go about doing this?