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How about we implement the 'Bot Championship Seeding" (BCS) system:
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NOOOOOOOOOOOOO!!!
anyway, I personally prefer the new seeding system. It make the game more viewer friedly and attractive to "outsiders". It adds drama to the game, where there are more last second scrambles to win through defense and offense rather than just trying to score points. Teams are rewarded for both defense and offense in the rankings as well as scouting reports. And that is important for some teams, as many teams only talk to the top 15-20 or so teams when choosing allies, especially if they dont have very good scouting systems in place. Also it allows defensive teams the chance to choose, rather than be chosen, thier alliance partners for the eliminations. The tie-breakers once again reward offensive teams, but they do show SoS(strength of schedule) somewhat. My team was amognst the top 2-5 teams in Annapolis(we were 3-3 in richmond and made the semi-finals) with just under 30(29.7) tie-breakers. That shows we had a tougher schedule than many teams(we faced the #3 ranked team[1083] 2 matches in a row). I needs a little bit of work, but I like much better than the old system.