Thread: Avg Score
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Unread 12-03-2002, 07:23
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Talking it's like more planning for your match

Quote:
Originally posted by Manoel
Ken, that's a wonderful idea and I'll work as hard as possible to convince the opposing alliance to do that. However... Isn't it a bit ungracious to set the match score before it even happens? I mean, it certainly is if you agree to lose before a match, but what about if you make a deal to benefit both teams? Seems nice to me, but what about others?
No... I don't mean to tell teams to be ungracious during matches... Just suggesting to teams that they should plan out a match with more effort.

Set the match score before it even match? Teams do it all the time. They plan how their machine would run, exactly what moves their robot will do, so they should have a pretty good idea what scores they will get.

I don't think it is wrong for teams to talk with their opponents like this: "Look. The more score we both get in this coming match, the better it will help us in the ranking. So lets keep out of each other's way to score as much points as possible, and still play our best at the end and see who win."

FIRST didn't tell us we HAVE to play nice with our opponents and help them score, but I think it's a nice way to play this game. The way I see it, if you tell your opponents that all 4 robots should stay out of each other's way (except when fighting for goals), there will be less chance of contacts between robots. This will give drivers a great chance to practice, and your machine will be healthier for finals.

Mean while, by no means am I telling teams to stop being competitive in matches. Play nice when you feel like getting lots of points, or play to beat the opponent when you are trying to prove your machine. I am just saying, IF you are planning to rely on teams to play nice and score high with each other, why not take it to the next level and tell your opponents about that. Take away a few surprises and get higher seedings.

Besides, play nice and stay out of each other's way doesn't mean you should give up on the goals and lose. When there are 30~45 seconds left, make the right moves to win the match.

It might even make the qualifying rounds more interesting, if the first minute is used to set up good scores, and the second minute for some intense action to see who wins.


And yeah, I guess I am wrong about the max QP teams can get, but you get my idea... Just trying to explain how teams could score big by spliting the points almost even with their opponents. There are some teams who could get to both sides, but not many of them. Just the idea of an extension was already not popular among teams... What are the chances of getting 4 really really long robots to score a 86 vs 84 match?

Hey, if there is a round where such 4 robots got together who can do a lot of balls, take my suggestion and make a 86 vs. 84 match happen. 84 points is already a great QP adding to your average. Consider it.

Last edited by Ken Leung : 12-03-2002 at 07:28.
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