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Unread 12-03-2002, 22:31
K-RAD K-RAD is offline
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#0116 (Epsilon Delta)
 
Join Date: Feb 2002
Location: Herndon, VA
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PBASIC emu?

How about writing a code interpretor for PBASIC? The only nontrivial part would be handling the input for the operator interface.

I believe I have some C++ code lying around for an interpretted language that could probably be easily modified for it.

Throw in some graphics and a flexible game engine and you'll have a full fledged simulation
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