Most Difficult Strategy
I think that the main roles a robot will fit into are:
herder
multiplier
hanger
or a combination of the above.
So, which role do you think was the most difficult to pull off in the following categories:
design
building (machining, etc.)
execution (during a match)
Explain why you think so, and if you're team fulfilled one of the above role(s), explain what you did to overcome that difficulty.
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