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Re: Muti-threading
Personally, I dislike the idea. I was working with threads on my FIRST Editor project, and it's very unsafe. You have to make sure the thread is closed (securely), or else there will be many problems arisen.
Picture this: 10 seconds left of the 2nd finals match, and you're 1-0, score is 40-5 your favor. Then, at 5 seconds, your robot which was supposed to close a thread, didn't. Robot goes *POOF* into a big flame.
Even if FIRST, IFI, and whoever is our supplier next year saids they made it to where the threads close safely all by themselves, there's never a 100% chance that it will close safely.
I dunno, I just feel it's more trouble than it's worth. Not to mention the fact that a lot of things would have to change.
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