|
Re: trentonDrive.c: our joystick/wheel drive code
Sorry, no. I worked out the behavior in something called Geometer's Sketchpad. Unfortunately, I don't think what I had was actually acurate, just described it.
I was hoping to do it for LVelocity and RVelocity and be able to describe the location as a signed value representing the distance towards the left side (negetive means towards the right). I mean just the algorithm; I didn't plan on putting it in the controller! but this is a whole lot closer.
|